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AIRGAP

AIRGAP

Sewn softcover with flaps paperback English 76 pages 23.5 × 31.8

Description

Drew Brown’s AIRGAP takes place inside a hockey arena that feels less like a sports venue than the set of a science-fiction film: empty stands, a ceiling of LED light, a sheet of ice that throws every reflection back at the lens. TBW Books published the series in 2018 as a sewn softcover with flaps, seventy-six pages carrying thirty-eight plates across a large format. The players who move through the book wear plastic padding that reads as armor; their shifts of observation, play, and recovery unfold in a rhythm that the sequencing quietly mirrors.

Brown’s attention falls on surfaces and thresholds. Helmets clap together against the boards. Breath fogs plexiglass. A face enters the penalty box already cut by shadow. Away from the rink, the body becomes a project: a player vanishes into a cylinder of cryo-smoke, another bends over a training bike while a machine converts his breathing into data. The photographs treat light on glass, sweat, wounds, and ice as equally worth looking at, so the game’s physical details and its bodily consequences sit on the same plane.

What distinguishes the work is its refusal to choose between documentation and atmosphere. The pictures are evidentiary and experiential at once, recording specific bodies under specific lights while sustaining a hallucinatory drift. Hockey supplies the subject; the arena’s electric grid supplies the mood. The result is a cold, intimate world in which humans and technology seem to merge, and the viewer is placed inside it rather than invited to watch from a comfortable distance.

For a serious collector, AIRGAP rewards the kind of looking that a strong photobook sequence makes possible. Brown’s credit as photographer is complete, and the book’s design—softcover with flaps, generous plates, a measured page count—supports the work’s pacing. It is a coherent, self-contained project from a publisher with a clear editorial identity, and it holds its ground among recent photobooks that use sport as a way to think about bodies, machines, and artificial light.

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